Friday, 1 June 2012

Self Evaluation
 1. I think that half way through the process we managed our time very well because we had missed out on the first week because all group members were ill and we knew that we had a lot to catch up on so we buckled down and worked hard and productively. 2.
One example of us manage our time effectively was filming all the ident in one lesson which gave us a lot of time to edit our footage. One way we could have improved out time management was making sure that all members of the group are in the lesson and on time so that we can start our work immediately instead of waiting and relying on others. 3. I would rate my other crew members a 4/5
 4. I gave the above score because we all worked collectively as a group and all put in a great amount of effort to create our finished product. We all got along very well and didn't experience any bust ups or disagreements. We all put forward our ideas comfortably and were also assigned roles that suited our own personal skills
 5/6.I think i fulfilled my role well , I was able to create 3 creative ident mind maps to brainstorm our different ideas. I also always had a positive attitude and always suggesting my ideas even if they weren't great.
 7.

Cut out animation evaluation

Cut out animation Evaluation

Cut-out animation is one of the oldest forms of animation. Cut-out animation involves moving cut-out shapes in small steps and taking a picture at each stage, this is a lot less work than having to draw every single frame of the animation.



Cutout animation is pretty much exactly what it sounds like: cutout shapes arranged on a flat surface, and manually moved and repositioned to simulate animation. Cutouts can be colored paper, white paper with drawings on it, even photographs, and can be completely flat or can sometimes be 3D object
The cut-out animation technique is great to use when you want to create an animation that looks fluid without spending hours adjusting individual keyframes and producing artwork. This technique is used to produce a range of popular animated television shows including South Park, Blues Clues and Angela Anaconda.


One pioneer of cut-out animation is Terry Gilliam who had a unique visual style of sudden and dramatic movements and errors of scale. He uses surrealist landscapes populated by large buildings, Victorian objects such as prams, statues, machinery and cut out people from Sears Roebuck catalogues for the characters. He successfully obtains new and humorous meanings the tradition of surrealist collage assemblies.

 The process of cut out animation from : http://animation.about.com/od/faqs/f/What-Is-Cutout-Animation.htm

First the scene is created using cutout objects, laid out flat against the background image


The scene then has to be adjusted to the next frame in the sequence, much like stop-motion animation / claymation - making it notably different from traditional animation. Rather than working between keyframes, cutout animation has to be produced from beginning to end in sequential order, with each change between frames involving minute adjustments to the assembled pieces before the next image in the sequence is captured on video. Sometimes parts of animated cutout characters need to be changed out, if the character changes the angle of their position or changes facial expressions. Facial expressions can be drawn on different heads, or the different facial features can be cutouts themselves, allowing them to be moved or swapped out with different features.



This method of animation is what creates the signature somewhat jerky style, even when animators strive to create completely smooth motion. The cutout pieces can often seem to jitter and bounce in place.
Cut-out animation, of course, does have limitations. Because the cut-outs are flat, they must work across or up and down the screen in a flat plane. Despite the difficulty of cut out animation it is still a relatively simple animation style that is quite popular among novices because it requires little drawing or application of complex animation principles


Clay animation

Clay animation or claymation is one of many forms of stop motion animation. Each animated piece, either character or background, is "deformable" made of a malleable substance, usually Plasticine clayIn clay animation, each object is sculpted in clay or a similarly pliable material such as Plasticine. Using Plactercine is a very flexible method of animation because it is very easy to create characters exactly how you want it and to move objects such as arms and legs correctly to look life like. Clay animation is 3D animation so you are able to move the objects freely in most dimensions, able to lift & also turn over objects which you can't do in cut out animation because it is 2 dimension.  As in other forms of object animation, the object is arranged on the set (background), a film frame is exposed, and the object or character is then moved slightly by hand. Another frame is taken, and the object is moved slightly again. This cycle is repeated until the animator has achieved the desired amount of film. To achieve the best results, a consistent shooting environment is needed to maintain the illusion ofcontinuity. This means paying special attention to maintaining consistent lighting and object placement and working in a calm environment.
Great care must be taken to ensure that the object is not altered by accident


Clay animation has been around for decades and has been popular particularly for children’s television programs and movie-length features
One of the most famous practitioners of the clay animation style was Will Vinton, who began experimenting with the style in the late 1960s and onwards. Some of his most famous productions include ‘Will Vinton’s A Claymation Christmas Celebration’ (1987), ‘Return to Oz’, and the television series ‘The PJs’. Will Vinton has trade-marked the term ‘claymation’ as applying specifically to his work and style of clay animation, however the popularity of the technique in recent years has lead to it becoming a generally accepted descriptive term. 


Other examples of other films/tv shows with clay animation is , 'Pingu' , 'Wallace & Gromit' & 'Chicken Run'.


The disadvantages of clay animation is that it is very time consuming , it takes a long process because each frame is created individually. Each second usually varies from 20-24 frames per second.

Clay Animation

College ident

A Zoetrope is a device for giving an illusion of motion, consisting of a slitteddrum that, when whirled, shows a succession of images placed opposite the slits within the drum as one moving image.  The Zoetrope is based on the same principle as the phenakistiscope, but is cylindrical in shape. This enabled several people at the same time to view the moving pictures - an advance over the single spectator of the earlier toy. The English mathematicianW.G. Horner was the first to describe the zoetrope, calling it the 'daedaleum'.


The zoetrope, or Wheel of Life, was another early optical toy. The cycles have to be very simple, and are made of only 12-14 images.

Eadward Muybridge

Eadward Muybridge was a British photographer who is well know for his pioneering work on animal locomotion which used multiple cameras to capture motion in stop-action photographs, and his zoopraxiscope, a device for projecting motion pictures that pre-dated the flexible perforated film strip used in cinematography. Eadweard developed a fast camera shutter and used other state of the art techniques of his day to make the first photographs that show sequences of movement. In 1879 the Zoopraxiscope was developed, which projected a series of images in successive phases of movement obtained through the use of multiple cameras. Eadweard Muybridge's most famous motion studies, a row of cameras snapped a dozen or more photographs of a passing horse; the public was astonished to see proof that a trotting horse can simultaneously have all four hooves off the ground. For this experiment Muybridge devised a fast camera shutter and used a new, more sensitive photographic process, both of which dramatically reduced exposure time and produced crisp images of moving objects.